interspace: (⎌ we're gonna get it now)
Misha Hunt [ Dʀᴀɢᴏɴғʟʏ ] ([personal profile] interspace) wrote2013-02-27 01:03 am

Tower of Animus application .

Player information


Name: DJ
Personal journal: [personal profile] whitelighter
Age: 21
Contact info: AIM: psitaniums | e-mail: eeveester{@}gmail.com | plurk: biomagnet
Other characters played: N/A

Character information

You, as a collective mod team, are going to hate me for the length of this. Just throwing that out there.

Character name: Misha Hunt
Character age: 22
Character gender: Female
World description: Based off of the idea that every possible permutation of a universe must have happened somewhere, Misha has access to what she and her friends have termed the interspace. All forms of published fiction in her home world are real out in the space between worlds. Although this is certainly not the end all, be all of other universes available at large, they are strictly the only ones Misha can access. The collective unconscious is the guiding force of her connection to these worlds, and strong a mental connections to a given story from her neck of the CU is what connects each world to her version of the interspace. Mere fantasy and things such as fanfiction are not within her range of worlds to explore. However, many worlds tend to share the same frame of reference for pop culture, excluding things that "actors" in the current world were also in (crossing the streams like that isn't exactly feasible in most stories, after all). Real world example: Nolanverse Batman movies likely did not have things like American Psycho (Christian Bale) or Inception (everyone ever) for the sake of simplicity and not having to explain it.

The appearance of the interspace is that of a soft backdrop constantly on the night-side of dusk, with each world appearing as a ball of light. Like stars, they have fixed positions tending to their "genre" and relative similarity to each other in storytelling types. Sci-fi, fantasy, children's programs, etc., all have their own corners of the interspace (although sci-fi and fantasy tend to overlap their territories quite a bit) and it is the line between sci-fi and mundane (superhero fiction, basically) that Misha calls her base of operations. She regularly ventures into nearby worlds, varying between hard core sci-fi and slice of life while trying to find the mundane side of things that is sure to contain her home universe.

As the interspace is filled with energy (cosmic, galactic, spacial, whatever you feel like calling it), it sometimes wears down at the barrier of a world and slips inside. Generally speaking, the energy is harmless on its own but baffling to worlds with the proper technology to analyze it, as the energy is not meant to be readily available. However, over the period of existence, this wearing down has occurred thousands of times, either dissipating harmlessly without notice or perhaps triggering strange happenings that were attributed as acts of God or some other powerful being. (Not to say that it might not be, but there is no current confirmation whether the presence of a multiverse or the lack of a greater being within it means anything.) Mutations are known to occur, generally changing the path a universe might take and splitting it apart from the world that continues its proper journey. This is essentially the Deus Ex Machina force that changes a world from "mundane" to some other fantastic genre.

Entering the interspace while suffering from an injury that has punctured skin is a surefire way to ask the 'space to tear you to pieces. For whatever reason, the usually-harmless, but untamed energy reacts to an opening in a person by trying to pull it apart further and could easily be fatal if course is not redirected into another world in time.

Home 'verse
   The place from which Misha hails. Entirely like our own universe aside from the mentioned parts where it's not. Some of their fiction doesn't match up with ours, but the general ideas and atmosphere have developed closely enough. To Misha, is it the epitome of normal and uninteresting compared to the other worlds in her repertoire. However, it is where her family and old friends wait for her and the siren song of finally returning drives her home. What she doesn't know is that it straddles somewhere within the realm of sci-fi due to its involvement in the Cosmic Creation Initiative that threw her out of the world in the first place. It is, in the end, someone else's fiction and not the genre Misha expects it to be.
   Something worth nothing: although Misha is currently unaware of this, there are a number of others from this 'verse who were expelled and stranded in other worlds just as she was. They also have galactic-powered abilities, though Misha is the only one whose power has grown in a way that allows her to travel between the worlds.
° Mr & Mrs Hunt: Misha's parents. Quite schmoopy in their old age (as far as Misha remembers) and still smitten with each other despite being married for 25 years. They both worked for a living since Misha was 11, although Mrs Hunt had shorter hours thanks to sexism in the mechanical engineering industry.
° Sheila & Isabelle Hunt: Oldest of the Hunt siblings, both are older than Misha by five years. They were both quite interested in teasing and taunting their younger siblings. It was only recently that Misha's realized how they were trying to challenge Xander and Misha into doing better and better things, their own kind of cheerleading, without really knowing how.
° Xander Hunt: Misha's older brother by two years. Sibling she got along with the most, despite their frequent squabbles. He called her Squirt, and it's a nickname Misha is very protective over.

Legend League 'verse
   The world where Misha found herself trapped for the first five years of her life, going by the name Misha Gregory. Not as ridiculous as some superhero fiction might be, she still finds herself fighting super criminals, robots and nosy reporters more often than anyone should really have to. Despite the insanity of her life here, things are more or less the same as it would be in her Home 'verse aside from slightly further-advanced technology.
   There exist other, alien worlds and places of higher technology. However, knowledge of them is extremely rudimentary and successful attempts to communicate with them after the sequel have been sparse.
° Hank Gregory: Codename Master Mind. (He's secretly fond of how it makes him sound dashing and mysterious.) Unintentional leader of the superhero team, the Legend League. His power is telekinesis, although his stupidly incredible intellect and social awkwardness has always been his own. Legally speaking, he is Misha's uncle in an effort to avoid intense scrutiny into her spontaneous appearance. Married to Elaine, not that it helps his absent-minded professor tendencies at all. He is responsible for much of the crazy awesome technology the team uses, having come up with the function and designs.
° Elaine Gregory-Bloom: Codename Cheetah. Younger sister of Kyle by only a year, she tends to act much more like the older sibling (which is okay because Kyle is pretty immature). She is capable of super speed to accentuate her impatience with those who are capable but refuse to take care of themselves. Something of a mother hen to people who need help or she feels responsible for. Married to Hank and currently pregnant with their first child.
° Kyle Bloom: Codename Power Plant. An engineer like Misha's mother, she felt the most kinship with Kyle for a very long time. Despite his womanizing ways and lack of power (he was outside of the thick of things during the accident, trying to contain it), he treats Misha like his own little sister and they get along excellently. It wasn't until the "sequel movie" three years later that Kyle gained an ability of his own: the power to copy others' powers via touch for upwards of 30 minutes before being put on cooldown. Most importantly is that it came from exposure to galactic energy and thus Kyle is the one possible person Misha knows that she can bring with her to other universes and affect with other facets of her power. He is the one who constructs most of the more complicated devices that Hank thinks up.
° Justin Keller: Codename EleMant. Quite an intimidating figure, but secretly the cuddliest of the group. Like that uncle when you were five who would cart you around on his back while neighing just to make you giggle. He was the pilot in charge of bringing Hank, Elaine and Kyle to the testing site where the incident took place. His power is control over elements, both the conventional and unconventional, though his natural affinity is for earth, water and wood. More often than not, the one who gets everyone to where they're going when a crisis calls them outside of New York. He is, after all, one of the best pilots in the world. Currently in a very serious relationship with his girlfriend of six years, Ashley, but is waiting for "just the right moment" before he proposes.
° Mitchell Manchester: Main villain to the Legend League and annoyingly reoccurring. Killing him is near impossible thanks to his ability to absorb and redirect energy; at best, the most the team has been able to do is contain him for a few months at a time. He has the dubious claim of being the person Misha fears most, as he is quite ruthless with anyone who is not part of the original League, which means Misha is not included. His strange, misguided respect toward his former colleagues means he fights more fairly with them than he would anyone else — Misha is terrified that if ever caught alone with the man, he would kill her before she could react.

The Global Guardians 'verse
   Another superhero movie. Once again set fairly decently within the bounds of reality, the superhero team consists more of those who do not have super powers, but extraordinary backgrounds and intense devotion to their abilities. In an effort to try and avert a large-scale disaster that originally occurred in the middle of the movie, Misha nearly threw the predetermined victory to the dogs and had a very close call with death on her way back home afterwards. She has not had the chance to return since then.
   Contains other advanced alien species far out in space that Earth has not yet had proper chance to open communication with. Mu was once a missionary colony-continent located on Earth that desired to aid and endear the people on the planet, eventually leaving vast numbers of volunteers to live with the humans and continue their teachings (which were, ultimately, forgotten to time) as the rest of Mu moved on to the next planet. Their people are pretty badass and can turn into gigantic "legendary" monsters whenever they want.

The Successors 'verse
   ... which landed her here, in the spin-off TV series of The Global Guardians. Although based largely off The Global Guardians' original premise and containing many of the same people, it is its own universe thanks to largely different events happening near the same time period and being placed three years later (2015). Misha spent an entire month here while her wound closed and helped out the fledgling superhero team until she was well enough to return "home".

Character background:
the BEGINNING YEARS (AGES 0 thru 15)
Once upon a time, there was a young girl named Misha Hunt who lived in Cleveland, Ohio. She was born in 1997 and was a fairly rambunctious girl, often getting into spats with her siblings, twins named Sheila and Isabelle and a brother named Xander. With their parents, they all loved each other very much and encouraged sibling rivalry as much as teamwork against anyone else who would try to get between them. At age 9, she pretended to be in her brother's garage band by playing his old guitar without an amp. By age 12, she was in said garage band on electric keyboard. Somewhat sickly as a child, Misha showed interest in storytelling early on, using it as an excuse to soak up any sort of fictional media (books, TV shows, movies, video games) and pretend her life was more fantastic than it truly was.

However, our story truly begins not with Misha, but with a team of Hungarian scientists studying a truly strange phenomena observed on the edge of their satellite range. Ripples of unknown energy were spreading out from an equally-unknown source. They theorized that the type of energy they were observing could become something revolutionary, a power source rivaling the atomic without the radiation, if they could replicate it safely according to their readings. They worked tirelessly to that end, creating the Cosmic Creation Initiative with several allied countries, and eventually developed a prototype. Simulations were run and numerous protocols we set into place. Until finally, on November 6th, 2012, they were ready to test the device. Their first attempt was not what could be called successful at maintaining any useable flow of energy, but was highly encouraging. They continued their tests. They had no way of knowing that, on the other side of the world, they had just ejected one very helpless young girl outside the bounds of the known universe.

What Misha knew, however, was quite a different story. For what seemed like an eternity, there was nothing but a soft void around her, the sensation of falling in no direction at all and a lack of breath born from complete shock. Far too real to be a dream, far too surreal to believe it was happening. It was a moment that would haunt Misha's night terrors for as long as she would live. As she floated through the space between worlds, her body attracted as much cosmic power as it could, having become a beacon for it from the experiment that caused her situation in the first place.

When she finally landed, her surroundings were familiar, as if she had just walked into a beloved painting made reality. It was the mansion of the Legend League, from a movie she had adored since her parents first allowed her to watch it. It was Justin Keller, codename: EleMant, who first discovered her sobbing on the floor in the common room and carried her into the lab of their impromptu leader, Hank Gregory. Confusion only spread from there. Misha initially refused to answer their questions, terrified and unsure of what the sudden displacement meant. Judging by the discordance between the team but their current self-quarantine in each other's presence, she could only surmise that (if this were not some elaborate dream... or even if it was), she had landed in the middle of the events of the movie. Four people had gone up over the Antarctic Aurora to take readings and set up equipment to catch once-in-a-thousand-years meeting of spacial energy's impact against the Northern Lights. Unfortunately, the testing went awry as they were wont to do and pioneering scientists Hank Gregory and Elaine Bloom, pilot Justin Keller and incredibly intelligent business tycoon Mitchell Manchester were all irradiated by the overabundant energies. The incident had been called in by Elaine's engineer brother, Kyle, who was running the long range systems at another facility and the four had been recovered safely. Their exposure to the energies were not fatal, but had a key effect on their genetic codes, transforming them into something not quite human. Mitchell immediately stormed off to deal with the fallout his investment on such a failed project had on his company's finances, but the other three stuck together in a sense of solidarity. As far as Misha could tell, they had only just discovered their powers and were learning how to deal with them, along with Kyle who stuck around as a belligerent show of support and refusal to leave his sister to this mess alone.

Unable to positively identify the girl, the team debated calling the authorities to deal with the interloper. The idea of being taken from even the scant familiarity she found herself in was enough to scare Misha into revealing her name. With the information, Hank was able to pull up records indicating that the Misha Hunt of their world died when she was only two years old to a bronchial infection, which was verified by Hank running a blood analysis against baby Misha's medical record before her death. It put all of them in a very difficult situation, as the scientist in Hank could not abide with letting the mystery rest. They allowed her temporary shelter in the manor, where Misha would hole up for several weeks, as the team spent their time hoping she would open up and dealing with their own, rapidly spiraling issues. Misha, on her own part, kept very quiet about how events would unfold for her new caretakers and took every possible opportunity to avoid Mitchell Manchester, the man doomed to become the Legend League's ultimate reoccurring nemesis, as he fell deeper into madness from his own transformation.

Despite all odds, the good guys won against the energy-hoarding Mitchell and managed to devise a power-dampening cell to place him in until a more permanent solution could be considered. Misha only felt more lost than ever as her knowledge of these people and their lives abruptly ended, leaving her forced to interact with them in spite of her misgivings or go mad from loneliness and curiosity. It was Kyle she approached first, feeling safer with the only one in the group lacking powers. She was hesitant, he was charming, and over the next few days, they found a groove that began to draw her out of her shell. Slowly, Justin placed himself in the group, then Elaine noticed and inserted her presence as well. Hank was last to remember they had a guest beyond scientific curiosity in her predicament, though he was the first to propose a possible, hopefully temporary solution: for the time being, he would create a false identity for Misha as his niece and give himself legal rights over her just in case anyone caught wind of her presence. It was an offer of protection, one that Misha did not accept lightly; she insisted that she still be Misha Hunt to the League, but acquiesced to becoming Misha Gregory for the rest of the world. It was her only real choice in the matter, as the team's growing popularity meant that her presence would become highly scrutinized sooner rather than later.

So it went that Misha began integrating herself into their lives, becoming enrolled in an online schooling program to quiet Hank's tutting over missed education, and completely neglecting to mention her knowledge of what was to come in three years thanks to the sequel movie she knew rather well. She trusted the League to keep her safe, but her secrets and life before it was turned inside out were hers to keep. She felt that sharing them was tantamount to giving up on returning home. Two months after becoming stranded in the alternate universe from Paramount Hell, Misha started to notice rather severe eye irritation and complications with breathing. It took her a few days to gather her courage, but she eventually brought it up to the others. Tests were run and it was discovered that not only were Misha's lungs undergoing some sort of change, but she was growing a secondary set of eyelids for some reason no one could ascertain. The tests continued through Misha's panic, her need to understand overriding her growing dread at the possibilities, and Hank discovered that the irregular energy Misha had been saturated with upon her arrival to their world had not dissipated, but rather integrated into her system and mutated her in a similar way to the rest of the team. None could tell what the end product would be, although Justin managed the closest guess: expanded lung capacity and secondary eyelids read to him as something to do with swimming or flying. Hank and Elaine had neglected to form any solid hypotheses in the face of little evidence and Kyle had simply thrown his hands up in surrender to being the only normal person around once again.

Misha found herself energized for the first time in months. It wasn't at all what she would have hoped for in return for her current predicament, but she would take what karma was willing to give her. Working off Justin's theory, Misha took to hopping on and off her bed and holding her breath as long as she could simply to test what her power could be or how to activate it. Her answer didn't come until a lazy Sunday morning where the team had convened to watch movies until night fell or disaster happened, whichever came first. Exhausted with her run-in with a flu virus spreading around, by the end of the night, Misha had no energy to lever herself from the couch and instead imagined pulling herself up by a pair of strings. Perhaps it was her fever that made her put so much energy into it, or maybe she was just so bored she saw no reason not to, but she soon found herself tugged up by her wrists from an invisible floor and abruptly falling to the floor when her concentration snapped. The rest of the week was spent recovering and testing when time allowed, and Hank, Elaine and Misha eventually came to the conclusion that her invisible energy was consistent with the galactic power she housed. It could not be used on others, but Misha herself could use it to hold herself aloft and pull herself through the air. An unconventional form of flight, and Misha was thrilled.

Learning to control the power was a challenge, as was the delicate balancing act of other responsibilities such as her studies and learning self-defense techniques with Elaine. Once she had gotten the hang of vague floatation and slow movement, she floated everywhere for months. It became a problem when her leg muscles began to deteriorate and a house rule was put into effect: feet on the floor unless practicing or using the power for utility, no unnecessary floating. Her leg muscle strength came back with the help of her friends' encouragement and soon her strength began to grow in general as she kept up with her exercises and various practices. Her life was becoming the sort of amazing and fantastic she had always dreamed of... but without her family and friends back home, she was still adrift in life and felt something missing where her stability used to be.

With the growth and mastery of her power, six months after her arrival in World of the Superheroes, Misha found herself in the thick of a conflict that had been taken directly to the mansion by some very pissed off "naturalists" who believed the Legend League's mutations were completely out of line and needed to be stopped before the nonhumans continued interfering in the affairs of the world. A group of about thirty thugs stormed the mansion in the dead of night in hopes of capturing the team and putting them in a mock trial that would end in execution. They managed to subdue Hank, Elaine and Justin while they were sleeping, but they made two very crucial mistakes: letting Kyle go due to his lack of power, and assuming Misha was young and impressionable enough to be turned to their cause. (Well, two and a half. They assumed she was powerless, too.) In silent agreement with Kyle, Misha played along for as long as she could stand to, acting as the scared young teenager she hadn't let out for months. When the time came, she shot into the air and served as a very efficient and hard to hit distraction while Kyle returned from retrieving the police. It wasn't much more than emotional manipulation and some fancy air tricks, but the fact that Misha had made it through such a stressful encounter while keeping her cool bolstered her confidence considerably. She was on her way to making an emotional recovery from her displacement.

Noting her cool under pressure and eagerness to help, Hank offered Misha a probationary place on the League — assuming she could deal with the media attention that would come from putting herself in the spotlight. She hated the idea of invasive paparazzi and was still far from comprehending putting her life directly on the line as she would be doing, but was quite thrilled with the notion of saving lives or stopping bad guys with her very own superpower. Saying yes to Hank's suggestion was not so difficult as the last time. Thanks to the movement pattern of her flying, she came up with the codename Dragonfly for herself.

From that point forward, a multitude of things happened in Misha's life. I'll start highlighting the important bits and separating them by labels and stuff because I'm obsessive like that otherwise we would be here for ages.

AGES 16&17, the BETWEEN YEARS
• As her sixteenth birthday came and went, Misha treated herself to a guitar with the allowance Hank had been giving her. It was this that clued the others in on her birthdate and prompted a belated celebration.

• The others finally figured out that Misha was quite notably nearsighted thanks to an incident with an escaping burglary vehicle Misha had been following; she couldn't read the plates to help them track it down once it got away into a tunnel. When asked why she never mentioned it, she simply replied that it hadn't come up and was yet to impede her in any way, which was only half the truth. It was one of those things about her and her home that she hadn't wanted to share with the others no matter how impractical it turned out to be. Hank began to work on a solution, going overboard in design specs as he usually did.

• Hank proposed to Elaine on the anniversary of the accident, with the wish that such a life-changing day could change their lives once again. She accepted. The news went wild, making their wedding attempt two months later into a total farce that was crashed by not one mischief-maker, but two.

• Kyle entered a serious relationship, only to find out that it was a con to try and get close to the real, live superheroes that he lived with. So much for that. His understated resentment for being left out of the club only grew more.

• Hank finished his secret project: ALFRED. He presented the soft AI to Misha, who was incredibly enthusiastic at receiving her own "genius phone" and even offered to take off Christmas and her birthday to make up for ALFRED's awesomeness.

• Misha graduated high school at 17, choosing to forgo college for the next year as she tried to settle into her impending adulthood in the completely wrong universe.

• Still at 17, Misha and Elaine were captured by an insane robotics engineer who implanted devices in the base of their spinal cords in order to control their nervous system and turn the League against itself. The boys worked tirelessly to ward off the unwilling attacks while figuring out how to short out the devices. Misha retained a semblance of control over herself due to her ability requiring no physical input and rendered herself essentially useless to the villain once Hank was sure he had something that could work in saving them. Surgery removed the devices afterward, but left scars and only gave Misha more fuel for her nightmares.

• Having given in to stress, Kyle moved out from the mansion. He had not quit as the team's tech support, but had insisted at needing some space from constant situations where he could not contribute at the same level as everyone else.

AGE 18, the SEQUEL
At age 18, Hank and Elaine were ready for their third try at a wedding (their second having gone about as well as the first). This was the confirmation Misha needed to know that the second movie was only days away from beginning. Natural disasters spontaneously increased as energy from space (similar in reading to Misha's own galactic power) began to bombard the planet. The military and scientific community alike turned to Hank for help, as he was a veritable genius and had extremely personal experience in dealing with strange power readings from space. With Kyle's help, Hank put together a device that could theoretically absorb the bombardments and redirect them, but the relief was only short-lived. The source of the energy, a young alien man, appeared during Hank and Elaine's rehearsal dinner and raised hell to destroy the device personally. Kyle attempted to get in the way and slow the alien down while the others tried to hold back collapse of the mansion, but was tossed aside and the device was destroyed.

The aftermath was anything but pretty, as the disasters continued to increase and the world was working itself into a panic. The League worked tirelessly to locate their only lead on how to stop it, when who should walk in by Mitchell Manchester. The bombardments, as it turned out, disabled the neutralization effect Hank and Elaine had created and absorbing the cosmic energy had only strengthened Mitchell considerably. However, he was not interested in dying when the planet did and offered to work alongside the rest of them for the chance to save himself. Knowing he would be key in solving the crisis, Misha agreed almost immediately. The others were confused by her turnaround in reaction to Mitchell, but had no time to debate either her behavior or Mitchell's offer. He was kept under watch by Justin or Kyle, leading to the moment where they learned Kyle's interaction with the alien had not left him unscathed. In an attempt to restrain Mitchell and keep him from doing something suspicious, Kyle began to copy Mitchell's power and accidentally created a destructive feedback loop of energy between them that was only resolved by Hank's telekinetic intervention. They learned that the power copy wore off after a mere half an hour, but seemed to mimic every quality of a power perfectly until then. Quick, sporadic testing between their other efforts revealed that the similarity in their energy types made Misha immune to xeroxing and so she and Kyle worked together whenever it was Kyle's turn to watch Mitchell. Mitchell for his own part seemed disquieted by Misha's presence and her own abilities, suspicious at what seemed like a sudden appearance in the lives of the League. They eventually came up with the solution to modify the redirection barrier into a temporary containment field meant for the alien himself, using another barrier as bait to lure him out. Capture was successful, but he was completely unwilling to explain himself or to stop what he was doing. It was a maddening type of helplessness that fell over them... up until the point Misha snapped. Too many people would be hurt by the time the alien opened up, she knew it. She yelled at the alien, called him by his name, begged him to just do something about the lives he was going to put in danger before it happened and to find another way to solve his own dilemma.

The alien, K'taur, was shocked. The team and Mitchell, however, were completely blindsided. With a promise to explain herself later, she began to tell K'taur's story. He was from a far, far off galaxy, having joined a project to harness the energy of space and in between it by volunteering to be a live guinea pig for the experiments. Their experiments drew the attention of a very powerful nation-planet that saw vast opportunity in the destructive power K'taur had developed—by now, it was K'taur telling the story. The nation-planet threatened K'taur's home world with destruction if he did not become their weapon, stating rightly that they had power in far too many places for K'taur to put them down fast enough before they could do anything. To show they were serious, they decimated their neighboring planet. K'taur had little choice but to agree to become their weapon in exchange for the safety of his entire home world. Questions arose, such as why the nation would insist on using K'taur over their own, obviously powerful weapons. Resources for such destruction were scarce and used with discretion, while K'taur's power recovered with his own health. Most answers K'taur gave were of a defeated man, one resigned to the death of trillions he had already caused in the name of a monstrous regime. No one was convinced that the situation was hopeless, but it looked horribly grim as the nation-planet would soon follow behind to check K'taur's progress. Although originally proposed as a joke by Kyle, the only solution they seemed to have was that K'taur run a suicide mission into the heart of the nation-planet's center of power in hopes of discouraging them from coming after his home, or to at least buy him time to return and defend it.

By the time they were ready to put their plan into action, troops were already landing on the European coast. Misha had once again gone quiet; their plan was essentially what happened in the movie itself, yet convincing a man to possibly give up his life instead of letting him come to the decision himself as she knew he would have made her feel sick and disgusted with her inability to have done something more. The team and Mitchell held off the forces as best they could, up until the point where Mitchell turned it into a three-way battle by turning on the team and attempting to get them killed. Misha split apart from the group, trusting that her involvement over the years would not cripple the team's offensive force with only themselves to rely on, and met with K'taur in the air as he prepared himself for his final assault. Seeing as he would need all of the concentration he could get on his way to the enemy ship, Misha offered to give him as much momentum as she could manage and save him a not inconsiderable amount of hassle. It was her only hope to try and make up for what she was sending him off to do. As Misha imagined it would, the plan worked and K'taur successfully destroyed the vessel encroaching their horizon. (What Misha couldn't know, however, was that unlike in the movie, K'taur survived his assault thanks to her assistance granting him extra preparation time. He continued on to his home planet and did not die on his way there.)

Mitchell was not going down as easily as the invasion forces or their mothership. He was kicking ass and taking names, using the leftover radiation from K'taur's kamikaze run to give himself a boost. When Misha arrived, only Hank had remained standing by using his telekinesis indirectly and thus keeping Mitchell from absorbing the full force of his energy. Her arrival was just in time as she was able to drag Justin away from flying debris (no mean feat) and took the opportunity to collect the others. Her presence distracted Mitchell, who was hungry for more power, and he added her to his list of targets. While Kyle, Elaine and Justin regrouped, Hank and Misha ended up in a stalemate, as anything they threw at Mitchell was turned against them. A single opening was all that was needed and Elaine delivered Kyle right to it, allowing him to once again create a feedback loop and cripple Mitchell's ability to absorb any more energy. With that, Justin contained Mitchell in a block of ice (Mitchell's built-up energy allowing him to survive the cold until he was redeposited in his special little cell). Seeing as they had just averted global disaster, the entire team celebrated... by having a quiet, private wedding on the shores of Italy before returning home.

Of course, between the battle and wedding, Misha couldn't avoid her team's questions of her preternatural knowledge. Knowing she had screwed up big time and this was finally the time, she admitted the circumstances surrounding her life in their world, how it had all been a series of movies based around the two adventures, and how she had a difficult time at first accepting them as anything more than fictional characters. As one might imagine, this created a rift between her and the rest of her mismatched little family (for that was what they had become) as they all dealt with the reveal. Nothing outstandingly noticeable happened to fix this rift; rather, it was a simple cause and effect of Misha determining soon after to keep treating the others as real people in the only ways she knew how. She asked Hank about her college options. She offered to take a cooking class with Elaine so they could flaunt their food over the boys whenever they got annoying. She approached Justin about continuing practices. She sat on the roof of one of Kyle's fix-'er-upper project cars and waited for him to start talking instead of trying to force him into it. (She got him a cake that said "Congrats on losing your normality!" too, and she was pretty sure he snapped a picture before he ate any of it.) Her willingness went a long way, and eventually things began to get even better than before, now that her largest secret was out of the bag.

COLLEGE, LIFE and the PURSUIT OF FAMILIARITY (AGES 18, 19 & 20)
• Misha went on to attend a local college in New York City, using every trick she knew to try and hide her identity as long as possible. While she wanted to continue her online studies, Hank had insisted that nothing made up for passionate and talented teachers in the classroom, persuading her to try at least the first semester in person. It lasted about a month before Misha slipped up, got noticed, and retreated back to the mansion in a terrible sulk.

• Before the college issue could probably be resolved, the team received word that Mitchell had escaped his confinement and disappeared from the grid. They put resources into locating him, but it seemed he was using whatever hidden bank accounts he possessed to stay as hidden as possible. There was nothing to be done for it right at that moment. Kyle moved back in at the insistence of everyone else, hoping that keeping the team together would afford them a measure of safety if it came to that.

• The rest of the year went by relatively uneventfully. Crime still occurred and people continued to fancy themselves as villains. Misha discovered that she could make parts of her body pass through solid objects if she wrapped enough of herself in the galactic "thread" around her. She continued the college experience online toward her BA in musical theory, reasoning that staying home would give her more time to practice her power growth instead of having to deal with nosy, prying, good-for-nothing gossipy people.

• A year after his escape, Mitchell briefly resurfaced. He picked a fight with the Legend League, and just before he could be recaptured, he presented a bastardization of the power-disruption cage—now a concussive blast instead of a room with some pretty wallpaper—and used the short time it gave him to escape. (Misha fell from the sky that day and was inconsolable for the next several days as she got over it.)

• In 2010, when Misha was 20, a particularly devious architect-slash-programmer managed to trap the entire team within a building, then incapacitate them before they knew they needed to escape. When they awoke, they were in a demented hairstylist's chair currently set to read their brainwaves, their memories, and convert them into digital form. The programmer was intent on making robotic versions of the Legend League and had some pretty big delusions of grandeur that once he found what made them tick, he could alter a few things here and there to make them fall at his feet in worship and gain a buttload of power. The plan was foiled when Hank gave him an up close and personal demonstration of telekinesis to free himself and take the programmer down, with Elaine managing to break the shackles by rattling them so fast and frequently that they snapped apart at the joints. It was pretty awesome. Surprisingly, Misha was resistant to being removed and begged Hank not to terminate the process: she wanted her memories turned into accessible form, a way to actively remember her family across the worldly border and archive whatever knowledge of fiction she possessed. Reluctantly, they allowed the process to continue up to her blurry, early childhood memories before they pulled the plug and appropriated all of the equipment. With an ALFRED-like interface to help her edit the video down to size, she managed to gain pictures of her siblings and parents, and also imperfectly-remembered copies of most fiction she had encountered in her life before.

• While everyone would have preferred to take a break after such an odd and disquieting experience, they had no such luck and the next event happened only a month later. It turned out that another villain, one they had dealt with before but had never really been much of a threat, had hacked into their buddy the programmer's setup and managed to analyze the team's basic brainwaves. Using these, he had created a device to scramble them, intending to leave the five of them as helpless vegetables. What it did instead was... possibly not a preferred reaction. Everyone began to switch bodies, once every eight hours on the dot. Considering that the team was roughly half and half as far as gender ratio went, it made some things incredibly awkward and a learning experience for all of them. Most of all, their powers were volatile like they hadn't been for years, not since they had all first gotten them, but now having grown in strength. It was all quite chaotic in the mansion as the scientists ran around in whatever body was available, working on ways to disrupt whatever was causing the switches; Kyle, Justin and Misha were left to their own devices, using Kyle's engineering mastery to try and build a tracker to give them a trail to the culprit. Despite all of the interruptions and seriously awkward moments of not knowing what to do with certain bodily needs, it only took five days to both trace the villain and create a killswitch. Bodies were properly claimed once again and they all just hoped now they could relax for a while.

• Which is a silly thing to hope for in their life, really. Due to the slight dysmorphia the constant switching around gave them all, they had a few days of overcompensation in whatever they did. It was truly a coincidence that during a fight, Misha attempted to full-body phase through a building in order to cut some proverbial corners in her route and pulled the strings far too tight. She found herself popped out of the world and into a place she recognized from her nightmares. After a quality panic session, she managed to turn around and realize that the world she had just come from was still readily accessible... and was surrounded by literally countless other worlds as far as the eye could see. Ideas began to form in her head, but the residual panic goaded her back into the world she had come from, returning to the scene of the crime with some very worried teammates trying to locate her. With Hank's help, Misha started to use ALFRED to get a feel for the place they had termed the interspace. It was her only chance back home, no matter what memories it dredged up — the longer and more frequently she she stayed there, the easier it was to start adjusting. Curiosity was killing her little by little, and eventually Hank determined it safe to visit other worlds without getting lost once he was confident in ALFRED's mapping software; the team was willing to do whatever they could to help Misha get back to her proper family.

WHOLE NEW FRONTIER (AGES 20&21)
Interspace was quite the vast place and Misha had no idea where to start. At Elaine's suggestion, she ventured into one of the nearest worlds available. It turned out to be another of her favorite movies (produced by the same company as the first, no less!), set nearly a year before its true events would begin to unfold. It was a high risk, high reward sort of plotline that ended with thousands of people dead, but the world safe and ready to continue spinning. With nothing she could do but realize her knowledge would be of no help in a world she had no foothold, she returned home the next day to vaguely report her findings. Another "fictional" world that had no current interest because nothing was happening. Her guilt and responsibility was temporarily shoved down.

As time went on, Misha found herself splitting her time more and more between duties with the League, trying to finish school (not just for Hank, but so that she could present the success to her parents, to say look, I did this on my own! when she got home) and desperately hopping between worlds in her search. It didn't take long for her to realize that she recognized most of the worlds she visited in some way or another, making the quite disturbing realization that perhaps any world she would come to would be the same way. Anything that seemed normal or unfamiliar could have simply been a series she didn't know or an episode she missed. She found herself drawn back to the second movie universe, knowing that she now had only about a year before things would pick up and she would miss her chance to do anything. She finally determined to try and get in contact with one of the main characters, using a DVD from another world as her only tool. Appearing to Lawrence Gates, super-intelligent omnidisciplinary scientist (he wasn't bad on the eyes, either), wasn't hard when one could phase through solid matter, and sneaking into his home was only a matter of timing. Using the tantalizing mystery of how she entered, she gave him the DVD, pleaded with him to watch it, and disappeared. The movie was one that starred the very same actor who had portrayed Lawrence: a body double in every meaning of the phrase. When she returned two days later, Lawrence was ready with a barrage of questions such as how Misha had gotten that movie, where she came from, and what she wanted. Easy enough questions to answer (they were pretty self-evident, hard to refute when Lawrence had already seen the proof himself), until she got to the last one. Explaining that she knew something was going to happen in the future, Misha also explained that to give it all away now was tantamount to dropping the game board into the ocean and hoping it would land with all the pieces in their proper place except for the single move you intended to make. Astronomically unlikely. Her purpose there was to try and avert an unacceptable amount of deaths using her knowledge, but waving it around carelessly could only end poorly. Right? Lawrence was understandably suspicious, but came to create and identity for and hire Misha on as personal assistant to the CEO of the Gates Foundation: himself. Keep your friends close, keep your enemies closer. Besides, he was obviously interested in the theory of multiple worlds as Misha presented it.

Misha began to spend an inordinate amount of her time in Lawrence's world to gain his trust, allowing bits and pieces of her knowledge on previous entries in the series to appease Lawrence and convince him of her sincerity. She never revealed personal information of the other main characters, but then Lawrence was a bit too conceited to even think to ask. It worked out. They didn't always get along as well as Misha got along with the Legend League, but their relationship was amicable as teacher and supposed-protége and it let Misha keep an eye on current events to read when her best time of action would be. Her quest to return home had temporarily been put on hold as she threw herself into this effort to do something worthwhile. ("Misha Hunt" had also existed in this world, having passed away only two years prior due to a car accident. Misha tried her best not to be affected by news of her frequent demise, and used the name Melissa Lockhart in the meanwhile.) Speedbumps came in the form of Lawrence's girlfriend, his company's head researcher (unofficially under himself, that was), and the organization which Lawrence's company was contracted to for defense equipment: TAUAL, Threats And Unknowns Assessment Logistics. Misha's sudden appearance in Lawrence's life was patiently explained to Heather and constantly dodged around liaisons from the defense organization (several of whom Misha recognized as victims from the event she planned to stop).

Lawrence himself had quite a busy life, being both the number one defense contractor and a defender of the peace in his spare time. His remote control robotics were both stylish and functional, but the issue was that he could only control one at a time if he wanted to maintain any sort of precision; Misha, wary of setting things off-course, did not explain that her power did more than simply shove her between realities. Of course, movies are horrible with establishing exact time frames for their events. As a presentation of Lawrence's heralded the beginning of the movie, Misha's standing as assistant allowed her to pin down the date with as much accuracy as she could — with this in mind, she returned home three days prior in order to get as ready as she possibly could. She had no way of knowing that the presentation had a scheduling conflict with one of their major contractors, forcing them to push the presentation forward by a day to appease all parties. When Misha returned, expecting a full day to put her plan into action, the presentation was already underway and her window had already been missed. Pissed off and rather distressed under the anger, she called Lawrence and Heather out both for not warning her they were going to change the schedule; they returned that they had no idea this was the event she had been waiting for due to how close she had been keeping her plans. Regardless, Lawrence was called in by TAUAL to help analyze some deeply disturbing space telemetry (and Misha tagged along) and he soon found himself working with a fellow genius, Dr. Henry Harper. Henry was quite the recluse, seeing as he had the very unstable ability to inspire a feedback loop of rage within a large radius and often caused accidental riots and the like whenever he lost control. He had been brought in thanks to his expertise in the similarly unstable Earth metal that was reacting to the whatever-it-was-in-space. (Spoilers: it was Ra Hesiodos, the pissed off ruler of Mu, the lost floating continent. His interest in Earth had skyrocketed a year before, during the events of an escaped fugitive named Nereus returning their attention to the little blue planet. The missionaries they had left behind several thousands of years ago had clearly failed at their duty to indoctrinate the humans.)

As it turned out, the metals reacting to Ra Hesiodos' approach were literally pulling themselves together into a small army of clockwork soldiers. Lawrence sent his strongest robot, while several agents (including their golden boy, Emmett Alexander, the experimental agent who had been modified and raised to defy the harshest odds) were dispatched as back-up. Things heated up when the clockwork soldiers seemed to pull themselves together after every blow, up until Dr. Harper came up with a specialized resonance to counteract the signal from space long enough to disrupt the soldiers' regeneration. It would only work for so long, as anything they could come up with would soon be overpowered by the presence of Mu's king.

It was then that TAUAL's top two agents arrived: Andrew Kitomer, assassin and infiltration expert specializing in crazy acrobatic stunts; and Juliet Barone, assassin and undercover expert specializing in crazy ridiculous manipulation and people-reading. They had just returned from retrieving and securing a large cache of the Mu-resonant metal. With their arrival, the still-in-progress team of the world's most dangerous people had been filled out: Lawrence Gates, Henry Harper, Emmett Alexander, Andrew Kitomer, and Juliet Barone. They were called the Global Guardian Force and had thus far only been considered in an extremely hypothetical sense as a first-response team to overwhelming odds. Seeing as they were all facing some pretty overwhelming odds, the Global Guards had been collected early. Just in time, as it turned out: Ra Hesiodos had put his eye on a gigantic, national landmark museum in Ireland. The entire thing had been reinforced during its creation with the Mu-resonant metals and Hesiodos intended to make use of it. Misha pushed her way into the away team being assembled to take care of it, explaining her powers in the heat of the moment to avoid being stalled with questions and suspicion — no one had time to be concerned. Enemy of my enemy and all that. They arrived shortly after the metal-men soldiers, simultaneously attempting to slow them down while evacuating the civilians inside. Ireland had been rendered into a complete communications blackout for an indeterminable amount of time before arriving, making action on-site the only viable choice.

Misha did her best to assist in the evacuation, eyes constantly on the battle raging outside for some signal toward the scene she knew would be coming: Ra Hesiodos would be arriving on Earth any moment and making his grand appearance. That would be her chance to do something before he ordered any straggling civilians killed, injuring and murdering many innocents and agents alike before retreating with a fair amount of his prize. When Nereus, the criminal Leviathan, appeared bound under Ra Hesiodos' command and began to attack the Guardians, Misha saw her chance. She used her phasing to sneak into Hesiodos' bubble and pulled him into a choke hold; with the element of surprise, her best bet would be to destroy his concentration or even knock him unconscious before he could react. There were two very large impacts to this meddling: with Hesiodos taken by surprise, his metal soldiers began to go haywire, injuring many and, more importantly, damaging the structural integrity of the museum they had been working to extract their prize from; Ra Hesiodos reacted near immediately to Misha by lashing out behind him, shattering ALFRED's visor and fracturing Misha's nose. Only pure luck and strength of character saved everyone inside the building from being crushed to death. Nereus, through act of instinct and bravery, managed to transform into his fuckoff huge sea serpentine form and catch the impact of the building beginning to collapse. The strength and weight of the ceiling crushed the band of servitude around his neck and freed him; seeing this (and with Misha having struggled through the broken-nose-pain and fled), Ra Hesiodos disappeared to parts unknown with only a fraction of his expected haul.

Back at TAUAL's base, Misha once again became withdrawn. While the Global Guards saw her act against Hesiodos as proactive, if not incredibly reckless, and ultimately a good move that both crippled Hesiodos' supply and gained them a powerful ally in Nereus, she was quite stricken. Now that Hesiodos had retreated without enough material to start his assault proper, she had no idea where he would strike next or how desperate and deadly his next move would be. Not to mention the fact that she had very nearly gotten everyone inside the museum crushed to death. No one else knew the difference she had just caused and how shittastic it could continue to go as she no longer knew the score. As Misha sunk deeper into uncertainty, Nereus explained Ra Hesiodos' part to play in their current predicament, as well as his own: the people of Mu, the Naacal, were once a very nurturing race. Their mission had been to care for and guide lesser civilizations throughout the galaxy, hoping to nudge their progress into one of peace and partnership once they were matured enough to meet them once again in the stars. Thousands of years ago, the Naacal left Earth with many of their own people as missionaries and moved on to another planet; considering the state the Earth's people, they had been marked as "check on later" and put out of that generation's mind. In recent times, the king of Mu, called Ra, had begun craving power and wished to subjugate any race they could come across. Nereus, who had grown up on tales of Mu's chivalry and kind nature told by his grandparents, despised the way Ra Hesiodos had been guiding his people and sought out the people of Earth for aid. When he saw that they had forgotten Mu's teachings and had grown on their own merits, Nereus realized that these people were still to be protected and that he had led Ra Hesiodos to a world filled with helpless innocents. It was only after Nereus had been captured by Ra Hesiodos' guards and their reports given that Hesiodos understood the opportunity presented to him, billions of people just waiting to be stuck under his thumb. As punishment for his grievous treason, Nereus had been bound by a neural repathing collar and placed as Hesiodos' personal guard for his takeover of Earth.

The rest, Nereus finished, was essentially what everyone had suspected. The metals being stockpiled by Hesiodos was his claim to untold power and an incredible army at his beck and call. If he was not stopped before his army grew in full strength, stopping his attack may well be futile. As if on cue, another alert came through. The cache that Andrew and Juliet had secured was currently under attack in the New York facility where Dr. Harper had relocated to study it. While the team mobilized once again, Misha was held behind under the guard of Agent Sheffield, head of field ops. He had plenty of questions for her concerning her powers and capabilities. In reality, TAUAL wished to keep Misha from the line of fire after the near-miss of her last involvement and gauge her motives before things went irreparably pear shaped. With little choice and even less time, Misha took Sheffield into her confidence and explained both her power and where she had come from. It was Sheffield who determined that, with Misha's own actions, she had made it impossible to guarantee a specific outcome. By the time they were done, the Guardians had already reported in: Harper's ability had a strong reaction to all the resonance going on and Hesiodos had taken most of the cache in the confusion. Now Ra Hesiodos had enough power to put his plan into action and had already begun to form his true fighting force, transforming the fish, birds and animals around him into powerful and mutated monstrosities ready to wipe out anything in their path. Sheffield released Misha to join the battle and presented her with his card. Just in case things got bad enough that they would need to call in the meatshields. Things were not going well when Misha arrived, already seeing wrecked harbors and destabilized city blocks. The team was struggling, even with Harper's ability fueling their battle resolve and weakening their enemies by confusing the animals' base instincts. Nereus, in Leviathan form, and Ra Hesiodos, in the form of a gigantic Ziz, were already fighting to the death. Ra Hesiodos had gained too much power from the material he had gathered. All seemed lost until Lawrence remembered the incident back at the cache: Henry's power had not only gone haywire in the presence of the resonant metal, but had seemed to grow exponentially by not only increasing his rage, but his physical prowess as well. Their enemy and their friend shared the same power source, and if they could get Henry within proper proximity, they might just have a chance. Nereus and Lawrence (the only two with immunity to the rage-loop) began acting the part of decoy, luring Ra Hesiodos further into the city where Henry created his path of destruction. As Ra Hesiodos got closer, Henry got stronger; with the help of Nereus to guide Harper's blind rage, he attacked Hesiodos and brought the ziz down in two mighty blows. With Mu's king defeated, his army regressed back to their natural forms. Lawrence dropped a modified resonance-blocker onto Henry, abruptly returning the man to regular strength long enough for Nereus to deposit most of the metals into the sea. All that was left was the containment of Ra Hesiodos, which Nereus claimed would not be difficult as long as they could return home before the king regained consciousness. Although he expressed displeasure at leaving so soon, he promised to return once another family line worthy of taking the throne was located and put in place of Hesiodos, however long such an undertaking would last.

the DENOUEMENT (AGES 21&22)
With Nereus' departure, the movie had ended. Misha was once again left without an anchor; death tallies told her she had succeeded in marginally lowering the count. It was all she could take from the experience, and so she clung to it deeply. While everyone else seemed content enough to return to their lives, Misha refused the offer to go back with Lawrence, promising to come visit in two weeks once her nose had healed and she had some downtime with her "family" elsewhere. She needed to process everything that had happened. After one final farewell, Misha slipped into the interspace... and began to fall. Unbearable pain blossomed across her face and she lost control, at the total mercy of the interspace's movement. The next thing she knew, she woke up in a hospital room with her face carefully wrapped in bandages. Agent Sheffield was by her side and explained that she had just come out of a two week long medically induced coma. The injuries she had sustained to her face had needed stitches, but any time the doctors had tried to wake her after the surgery, Misha had panicked and started to tear them out. Restraints had been attempted, yet were ineffectual. They called Sheffield when they found his card in her things; to the doctors, he said she was the child of his deceased cousin. To Misha, he wanted to know how she had come by one of his business cards in the first place. After a few questions placing herself and trying to determine what had caused the injury, it was around then that Misha realized she had not simply landed back into the 'verse she had come from, but the TV show spin-off made to coast on the movie's success. Her injury was somewhat more mysterious, but after seeing the pattern, she had a good idea: the laceration on her nose matched the fresh scarring now in its place, while the rest of the wound had pulled out from it and followed the general line of her cheek bones and both directions of her nose to make something vaguely spiderlike and completely eye-catching. Something in the interspace had caused it to rip apart from that central point.

Although she did not know this Sheffield as she did the one she had met previously, Misha gambled on the fact that they were more or less the same person and gave him the cliffnotes of her powers and how she had gotten there. Upon hearing her hypothesis, Sheffield suggested she stay with TAUAL until they could be certain returning to the interspace was safe. It was a better deal than simply hiding out underneath a bridge until she felt good to go, so Misha accepted. In compensation for her protection, Sheffield elaborated that Misha would be acting as something of an adviser to their current team of new recruits, the Successors. The gig only lasted for three uneventful weeks, but it was long enough to repair ALFRED's visor and allow all of Misha's lacerations to heal enough to the satisfaction of TAUAL's medical professionals. With another promise to swing by sometime to check on the Successors' progress, Misha finally returned home to the Legend League. Of course, after five weeks without a peep from Misha, they had gotten worried about her attempts to help the Global Guardians. Her birthday was only a few days away, and so the team insisted she take the time off to decompress and tell them all that had happened. She did, taking breaks at difficult points to wait a day or two as she really figured out how to explain herself. All of the self-reflection just made her more and more reluctant to actually return to Global Guardians' 'verse like she had promised, coming to second-guess her involvement and how close things had come more and more. By the time her birthday rolled around, Hank had developed a special concealer to hide traces of her new scarring (it was that, or teach her DNA to regrow actual skin instead of scar tissue, and he had been on a time crunch).

Misha did not stop exploring other universes after all of that, but made sure to return to her home base much more often between visits and continued avoiding Guardians' 'verse for the time being.

Then the world ended.

Personality: Generally speaking, Misha Hunt is an incredibly bright, stubborn and social girl. With the people she trusts (or trusts not to be total douches), she can be amiable, playful and fun to be around. Her attitude tends to lean toward the sarcastic and poking fun at others, using it as an opportunity to prod them forward, something she subconsciously mimics from her older sisters' behavior before she was separated from them. Misha is not the greatest of caretakers, nor can she be very gentle during delicate subjects outside of simply staying quiet to let someone else handle it. She has a good ear for listening to problems, assuming she cares enough to listen in the first place, and her blunt advice will often land on the pragmatic. Only with those she actually trusts might she go a step further into the somewhat ruthless side she possesses.

Speaking of trust, Misha is a very difficult person to get truly close to. Being displaced from her home, her family, and circumstances forcing her to live with people she had until then considered fictional hardened the young girl and eventually forced her into giving the problem enough distance to consider. It grew in her a fear of abandonment, even if she intellectually knew that her family had as much choice as she had in the separation. It was only her prior knowledge of the Legend League being trustworthy that she tentatively opened up to them to gauge their reactions to an interloper; for quite a while, she acted like a skittish cat at every twitch. She simply lacks the guidance and structure that had been teaching her how to grow and fit in with the world around her. Attention from unknown sources with unknown intentions make her nervous and jittery, paranoid of what they could want from her. Nowadays she has taught herself quite a bit about keeping her very small group of friends and fitting in with them, but still struggles to open up to anyone else, especially those who would know her just to say they had met a real live superhero. She cannot stand being devalued by people who have no idea about her, about the real her, and thus does not put very much effort into gaining friends with people who would see her as a superhero first and Misha second. Her status as an icon to young women everywhere is less annoying, if only because she can handle others gaining strength from her example, it's the get-famous-quick attitude that surrounds her that she hates.

On the other hand, after several years of living with her four teammates, they have truly become a surrogate family to her. She longs more than anything to return home, yet would still be devastated should she manage that and be unable to return to the Legend League ever again. They were the ones who took her in, supported her, treated her like a younger sibling or cousin, and all out helped raise this girl that appeared on their doorstep with nary a request in return. Misha feels incredibly grateful and indebted to them, even if she cannot always get over her own insecurities and secrets to express herself properly. It frustrates her that she still has trouble making her true feelings known, yet she cannot deny how much safer it makes her feel to keep things to herself and retain the ability to flee should things become too heated for her to stand.

A quick wit and adaptable mind are essential to the use of a power like Misha's, and she stretches her own to their limits. In battle, she can come up with ideas on the fly (pun unintended) and modify them should something get in her way. However, she can be incredibly set in her ways and insist on trying her idea unless presented with hard evidence that it will not work. Arguments over the comms on League ops are not uncommon, although she isn't the only offender. In the more social aspect of things, Misha is the type to focus on another person or otherwise engage in meaningless topics with the help of a genial attitude, observation, sarcasm and heavy doses of genre savvy to twist conversations. When it comes to personal topics, Misha is much more reserved and unlikely to let anything slip: she is the only one she knows who has knowledge of her home 'verse and considers it a betrayal of herself and her loved ones to share that information with just anyone. If she keeps those memories safe, she feels more connected to the people within them. Because Misha tends to keep things so close to herself, she has a hard time not feeling attacked if someone prods at her too deeply to try and open her up. Her reaction is not usually to snap back, but to retreat in whatever way possibly — either verbally or physically, it doesn't matter. Confrontation is difficult to handle, although she will put plenty of passion into her defense should she be backed into a corner. Fighting for the lives and well-being of others gives her a strong meaning to her life in lieu of being able to return home or, she feels, do anything useful with herself and what she's been given. That sort of confrontation is only natural, even if a fight still leaves her with butterflies in her stomach and a quiet wonder of what horror might come to them next.

Misha possesses a great strength in being an avid follower of movies, television shows, books and video games. Outside of superheroing, college or hanging out with the League and their own small group of friends, Misha spends most of her time buried in these activities. It has become something more than a hobby thanks to her current lifestyle amidst thousands of fictional worlds, yet still brings her enjoyment and, most importantly, power over her circumstances. If she understands the common and uncommon storytelling devices used, she can identify scenarios she may find herself in and give an advantage should she come to trouble. The villain's monologue comes to mind, as do tropes such as the suspiciously important henchman and "it's probably nothing". Where she lacks offensive abilities, she wields her knowledge like a knife and shield and is damn proud of it. This can lapse into seeming lack of regard for those around her when she suggests plans, as she feels she has a good enough read on a situation to accurately predict how it will go down. However, she remains entirely hesitant to express her knowledge to those it would affect directly. Previous fears of how much things could change by a careless word or action was recently solidified by her well-meaning attempts in The Global Guardians' 'verse that nearly ended in disaster for everyone. Her knowledge has suddenly become something to guard more carefully than ever and more warily wielded than before.

Making large decisions leave Misha feeling uncertain and relying on a gamble. She often leaves such things to the other members of her group unless she feels she is in the right, because then she Must Be Right. This doesn't often backfire, as Misha is the type to think toward several different outcomes of a single plan, yet when it does, none is more harsh on the decision than Misha herself. She dislikes being made responsible for hard consequences because she is far more empathetic than she knows how to deal with, resulting in her blunt exterior. The fact that she has enough resolve to follow through with ideas at all is signal of her growth and time with the League; for years, she was far too flighty and uncertain to be kept to a single plan if anyone ever questioned it. She now has the confidence to sometimes call the big shots.

As far as motivations go, Misha is usually a very go-with-the-flow type of girl. She can follow along with whatever happens to her and come out happy with the result. However, one very important thing keeps her going toward a very important goal: finding home. Even after seven years, especially after seven years, Misha longs more than ever to find her family again. The friends she has made in her time "abroad" are precious to her, but none moreso than the familiarity and safety that "home" evokes. Part of her acknowledges that discovering home might never happen or could take years upon years of searching. She has no stronger wish than to go home, yet her conscience is too strong to let her harm anyone else to make it come true. She will either get there by the sweat of her own brow, with the help of her friends or not at all. There is no other option.

One of Misha's largest and most ingrained fears is that of free falling. Her transfer between her own world into the Legend League 'verse was one of the most disorienting, traumatic and terrifying experiences in her life. The physical sensation of falling with no input in her trajectory and no power to direct herself can leave her somewhat shellshocked. Small falls, such as rolling off the bed, might leave her in a daze and out of sorts for the rest of the morning, while bigger falls will cause her to shut down while her emotions turn into an indecipherable muddle of insecurity and fear. Her first instinct to this reaction is to shut herself away and keep herself safe—from everything—until it passes. Assuming one of her friends gets to her quickly or approaches gently enough, she may be willing to accept comfort to try and unwind. No matter what, the fear has a strong grip on her heart and has driven Misha to gain as perfect control over her flying abilities as possible. It's the only way she can avoid falling. ... unfortunately, this fear means Misha has not properly ridden in an elevator since she was fifteen years old. Stairs or bust. After her encounter with the neural control probe near the beginning of her League tenure, she has also developed a fear of things being placed inside her — IVs are borderline, but stitches are right out. Talk about nightmares of having them crawl inside and take you over until there's nothing left and you might get an idea of the things that lurk in Misha's dreams.

Abilities: What needs to be understood about Misha's power is that is largely derived from two facets of herself: the flighty part of her personality that was so much more pronounced as a teenager... and the method in which she was granted her power in the first place, the introduction of galactic energy that mutated her. Flying is the first and foremost purpose of the power, although it certainly happens in an unorthodox form. Because of this, she possesses a few smaller mutations such as clear, secondary eyelids to keep her eyes moist while in the air, lack of vertigo sensation, increased lung strength and efficiency, and the ability to transfer the momentum energy around her to both survive the incredible speeds she can pull and also keep her from breaking apart when stopping on a dime.

Her flight is a bit complicated to explain, so let's start there. She uses mental constructs made of invisible galactic energy, forming such things as harnesses in order to suspend or drag herself around in the air up to incredible speeds outmatching some airplanes as necessary. In reality, it is more like puppeteering than true levitation. (Her "Dragonfly" moniker comes from the fact that she can maneuver herself entirely without actually moving.) By themselves in thin threads, this power is only capable of suspension, but by spreading these "harnesses" or "threads" into more of a fabric over any given part of her body, she can phase that part of herself through solid objects animate or inanimate. The limitation on this is that she cannot extend her power to those who cannot channel it themselves: anyone without a similar sort of energy within them (those expelled from Home 'Verse like she was, or SPN angels with their Grace for a non-canon example) are impossible to take with her as an extension of herself. If she wants to fly someone around, it has to be by her own muscle and ingenuity and there is absolutely no phasing them through things with her.

Her ability to slip into the interspace (and, consequently, other worlds) comes as an extension and growth of her power to phase. By covering her entire body in the "fabric" of her power and tightening it, she essentially pops out of reality itself and into the web of worlds. The sudden burst of power is enough to cause a momentary power shortage in the immediate vicinity, large enough to knock out an entire house. Exerting so much force is tiring and she can manage it about twice before extreme exhaustion kicks in; it's the leaving a world that takes energy, not so much the entering one. She can only access worlds connected to her Home 'Verse because that is the area she originated from and the true part of the collective unconscious that she inhabits. She simply isn't capable of traversing to some other world not within this set, limited by her place of birth. On the flipside, this means that Misha generally lands within the center of where the story takes place due to its strongest connection to what she knows. She can control her landing and use it as a form of near-instant travel, but like I said: leaving a world is tiring and this is generally more of a panicked, life-saving maneuver than something to save time. Of course, this ability will be limited/non-existent during her stay in the Tower — unless otherwise useful or reactivated for the sake of a plot, pending how the mods feel.

On the more mundane side of things, Misha is quite the scrappy fighter when necessary and does know martial arts to supplement the lack of offense in her powers. She is incredibly intuitive and bright, although her focus is rarely on things that don't interest her (going home, music, media, keeping up with the League, friends, and making Hank proud with scientific or math-related knowledge). She speaks no other languages than English, although she would swear she has a perfect French accent (it's pretty passable). She is incredibly nearsighted, something of a gigantic disadvantage when flying at speed and does not wear her glasses nearly often enough; this is where ALFRED's prescription visor comes in.

Sample entries:
FIRST SAMPLE: handy-dandy link to an intro-prose post in another game.
SECOND SAMPLE: "ALFRED, what is that reading?"

I believe it says—

"Shut up," Misha grumbled. Rhetorical questions were lost on snarky computer programs. It was a dying art, and one she lost indulgence in whenever it was just her and ALFRED hitting the road. Spaceroad. Okay, fine, the interspace. Whenever she wasn't in New York with the League, it was always just her and ALFRED. Buddy cops except where one is a multiversal vagabond and the other was a souped-up iPod.

She could only hope that didn't actually exist somewhere out there.

"You know what I meant. Anyway, that's a lot of energy. Somebody leave their lights on? I'd hate to see that power bill."

It is the largest signal we've found yet in this interspace. I feel as though I should mention it does not match any readings gleaned from yourself or K'taur during his brief visit to our planet.

Misha slowed her approach to the world. Through the lens of ALFRED's visor, it was practically on fire with the readings. "Does it match anything else?" she asked cautiously. That it didn't match the galactic power meant it was an unnatural object in the interspace. As far as anyone had been able to tell, anyway.

It would appear to be nuclear. Radiation levels are inconsequential; it appears that the atmosphere of the interspace is neutralizing it once it has escaped its containment.

"Which would make explain at least some of the readings, right?" asked Misha quietly. She didn't need to ask why an entire world—containing its own, incredibly real universe—would be bursting at the seams with nuclear energy. It sent horrible chills down her spine, but she didn't need to ask. "ALFRED, mark that world as Do Not Enter: Radiation, You Punk." The view in her visor went momentarily pixelated before reforming with her self-made title emblazoned across the general body of the warring world. With one last look, she moved on and around it with a generous berth.

Her only question was whether it would still be there when she next passed by.

NOTE: I would certainly like for Misha to retain ALFRED (consisting of a visor/headband, a set of durable earbuds and the armband where all the hardware is stored), as it carries a great many of things important to her. He has his own charging capabilities, and would still be useful to Misha/her sanity if allowed in even without any of his network functions. When necessary, I would be more than happy for the personality interface to be disabled or for ALFRED to fizzle out entirely if it would make a muck of something!

POSSESSIONS FROM HOME: ALFRED (visor/headband, earbuds, armband: 3); very sturdy messenger bag/backpack (1); wind resistant jacket (1); large container of scar concealer (1).

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